Roblox marketplace fees for resellers come down to one split, and it changes with the item type. Every time a Limited (an item Roblox no longer sells, with a fixed number of copies that players resell and trade) sells on the marketplace, Roblox takes a cut from the seller's side, and this is where most reseller math goes wrong. On a Classic Limited resale (a Classic Limited is one Roblox made itself) the seller keeps 70%. On a UGC Limited resale (a UGC Limited is one made by a community creator) the reseller keeps just 50%. That one difference doubles the hurdle: a Classic flip needs roughly a 1.43x resale to get your Robux back, while a UGC flip needs a clean 2x. Robux added to a trade is charged 30%. This guide walks through every fee that touches a reseller, with the arithmetic spelled out.
Quick answer: A seller keeps 70% of a Classic Limited resale and only 50% of a UGC Limited resale, and the fee always comes off the seller's side. To break even you have to sell a Classic at 1.43x what you paid and a UGC Limited at 2x. Item-for-item trades are free, but any Robux inside a trade loses 30%.
| Fees at a glance | Classic Limited | UGC Limited |
|---|---|---|
| Seller keeps on a resale | 70% | 50% |
| Break-even resale price | 1.43x cost (+43%) | 2.00x cost (+100%) |
| Can it be traded? | Yes, and item-for-item trades carry no fee | No, a resale is the only exit |
| Hold after buying on resale | 7 days | Up to 7 days |
| Other holds | 2 days after receiving it in a trade | Up to 30 days after buying at launch |
| Robux added to a trade | Charged 30% | n/a, UGC Limiteds cannot be traded |
How much does Roblox take when you resell a Limited? You keep 70% of a Classic sale and 50% of a UGC sale
The fee comes out of the seller's side. The buyer pays exactly the listed price, with nothing added on top. What changes is how that price gets divided once it lands. The "seller/affiliate" share in this table is the affiliate commission, explained further down.
| Transaction | Seller keeps | Where the rest goes |
|---|---|---|
| Classic Limited resale | 70% | 30% to Roblox (its own items, no creator share) |
| UGC Limited resale | 50% | 10% original creator, 10% seller/affiliate, 30% Roblox |
| UGC Limited primary sale, from the creator | n/a | 30% creator, 40% seller/affiliate, 30% Roblox |
| Robux included in a Classic trade | recipient gets 70% | 30% to Roblox |
Sell a Classic Limited for 100,000 R$ and 70,000 R$ lands in your account. Sell a UGC Limited at the same price and you receive 50,000 R$. The fee applies on every single resale, every time the item changes hands, so an item that keeps getting flipped keeps paying it.
For a live one: Death Hellfire Outback Hat, a UGC Limited with 150 copies (copies are how many of the item exist), had a resale floor (the cheapest copy anyone had listed) of 40,000 R$ at the time of writing. A sale at that floor pays 20,000 R$ to the reseller, 4,000 R$ to the item's original creator, 4,000 R$ to the seller/affiliate, and 12,000 R$ to Roblox.
What price do you need to break even on a flip? 1.43x on a Classic, 2x on a UGC Limited
Breaking even means you get back exactly what you paid, no profit and no loss. There are two formulas, because there are two fees:
Classic Limited: break-even list = cost / 0.7 = 1.43x cost (+43%)
UGC Limited: break-even list = cost / 0.5 = 2.00x cost (+100%)
Here is the reference table. Round up to the next whole Robux, since your payout has to reach at least what you paid:
| You paid (R$) | Classic break-even (R$) | UGC break-even (R$) |
|---|---|---|
| 1,000 | 1,429 | 2,000 |
| 5,000 | 7,143 | 10,000 |
| 10,000 | 14,286 | 20,000 |
| 25,000 | 35,715 | 50,000 |
| 50,000 | 71,429 | 100,000 |
| 100,000 | 142,858 | 200,000 |
Worked example with live items
Sword of the Seas, a Classic Limited, had both its RAP and its resale floor at 87,577 R$ at the time of writing. RAP is Recent Average Price, Roblox's smoothed average of what an item has recently sold for. Buy that floor and your break-even list is 87,577 / 0.7 = 125,110 R$. The item has to climb 43% before you make your first Robux.
The UGC side is harsher. The Death Hellfire Outback Hat's 40,000 R$ floor was about 15% above its 34,750 R$ RAP. Buy that floor and your break-even list is 80,000 R$, which sits 130% above the item's current RAP. The bet becomes "this item will more than double past what the market has recently paid." That is the whole logic behind sniping entries below RAP: buying at a deep discount is the only reliable way to pay the fee before it hits you.
Check the floor-to-RAP gap on the items leaderboard before any entry. When the floor already sits well above RAP, the fee hurdle stacks on top of that premium. (Prices in this article are snapshots from our live database; the item pages always show current figures.)
How do fees work on UGC Limited resales? A four-way split, and the creator earns on every one
A UGC resale splits four ways: 50% to the reseller, 10% to the original creator, 10% to the seller/affiliate, and 30% to Roblox. That 10% creator share means the person who made the item earns from every future resale, forever. Each 40,000 R$ resale of the Death Hellfire Outback Hat pays its creator 4,000 R$ on copies they sold once, possibly years ago.
Two UGC-specific rules matter alongside the fee:
- Holding periods. A holding period is a stretch of time after you get an item during which Roblox won't let you sell it. Buy a UGC Limited at launch from the creator and it can be locked for up to 30 days before you can resell. Buy on the resale market and the hold is up to 7 days. Your Robux is stuck inside that item the entire time.
- No trading. UGC Limiteds cannot be traded, since the Trade system supports Classic Limiteds only. A Marketplace resale, paying the reseller 50%, is the only way a UGC Limited changes hands. There is no fee-free exit.
The launch-flip pattern still clears the fee comfortably when it works. Christmas Top Hat, a 20-copy UGC Limited, launched at 300 R$ and its resale floor sat at 35,000 R$ at the time of writing. A launch buyer selling at that floor keeps 17,500 R$, and even a 50% cut barely registers against an exit priced at more than 100 times entry. The full playbook, including why most launches never do this, is in the UGC Limiteds reselling guide.
Classic Limiteds run on their own clocks: a 7-day hold after buying on resale, and a 2-day hold after receiving an item in a trade.
What fees apply to trades? None on items, 30% on any Robux you add
Item-for-item Classic trades carry no marketplace fee at all. Trading is the only way to move Limited value on Roblox without paying one. Two caveats:
- Both accounts need an active Roblox Plus subscription.
- The moment Robux enters the trade, a fee returns. Robux included in a trade is charged 30%, and the amount you can include is capped at 50% of the value of the items on your side, with the cap applied to the amount left after the fee.
Attach 20,000 R$ to a trade and the other person receives 14,000 R$. So when you look at an incoming offer, count any Robux on the other side at 70% of its face amount: "my 50,000 RAP item plus 10,000 R$ for your hat" is really the item plus 7,000 R$. With 100,000 R$ of items on your side, the most Robux you can attach is about 71,400 R$, which lands as just under 50,000 R$ on the other side. If trade mechanics are new to you, start with how to start trading Roblox Limiteds, and for which approach actually earns more see reselling vs trading.
How do fees compound across multiple flips? Every sale pays the fee again
The fee is charged on every sale, so it piles up against you across a chain of flips. Classic Limiteds first, starting with 100,000 R$ of capital:
| You buy at (R$) | You list at (R$) | Gross markup | You receive (R$) | Net result |
|---|---|---|---|---|
| 100,000 | 120,000 | +20% | 84,000 | -16% |
| 100,000 | 143,000 | +43% | 100,100 | break-even |
| 100,000 | 150,000 | +50% | 105,000 | +5% |
| 100,000 | 200,000 | +100% | 140,000 | +40% |
A Classic flip that looks like a healthy 20% markup is a 16% loss. Even a 50% markup nets just 5%.
UGC shifts the whole table down, because you receive half rather than 70%:
| You buy at (R$) | You list at (R$) | Gross markup | You receive (R$) | Net result |
|---|---|---|---|---|
| 100,000 | 150,000 | +50% | 75,000 | -25% |
| 100,000 | 200,000 | +100% | 100,000 | break-even |
| 100,000 | 300,000 | +200% | 150,000 | +50% |
Now chain it. Buy a Classic at 100,000 R$, sell at 150,000 R$, and you keep 105,000 R$. Reinvest all of it, sell that position at a 50% markup too (157,500 R$), and you keep 110,250 R$. After two winning flips at +50% gross each, your total profit is 10,250 R$. Roblox's fee take across those two sales: 45,000 + 47,250 = 92,250 R$. The house made nine times what you did, on trades you won.
So flipping quickly at thin margins is a losing game on Roblox, and it is worse on UGC than on classics. The fee structure rewards fewer, deeper-discounted entries over volume. That is exactly what a deal feed is for. Deals surfaces listings priced far enough below market to clear the fee hurdle (it requires a signed-in account), and the Resell terminal tracks your open positions so you always know each one's true break-even alongside its floor.
Can you lower the fee on the buy side? Yes, through affiliate commissions and Roblox Plus
You cannot change the fee percentage, but you can cut what the entry actually costs you, which moves the break-even in exactly the same way.
When an avatar item is bought inside an experience (a Roblox game), through the inspect-and-buy menu or a MarketplaceService prompt, Roblox pays an affiliate commission to the owner of that experience. On a primary sale of a UGC Limited, meaning a purchase from the creator at launch, that share is 40%. Buy a launch inside an experience you own and 40% comes back to you, dropping the UGC break-even from 2x to 1.2x. On a resale the affiliate share is only 10%, so the same move takes break-even from 2x to about 1.8x.
Roblox Plus stacks on top for primary purchases: 10% off for a subscriber's first two months, rising to 20% from the third consecutive month, with commissions still calculated on the original price. Combine both on a launch buy and the break-even lands at 0.8x, below the launch price itself. Roblox excludes items priced above 1,000,000 Robux and resale purchases from the discount. The full breakdown sits in reselling vs trading Roblox Limiteds.
Fee-aware pricing strategy: four rules that follow from the math
- Price up from your break-even. Your minimum viable list is cost / 0.7 on a Classic and cost / 0.5 on a UGC Limited. If the current floor is below that, you are underwater, and the real decision is whether to hold or to take the loss.
- Never pay more than 70% of your realistic exit price on a Classic, or 50% on a UGC Limited, unless you are holding long-term because you believe in the item rather than flipping it.
- Mind RAP when you exit. RAP updates after every sale: New RAP = Old RAP + (Sale Price - Old RAP) / 10. Panic-selling 30% under RAP knocks the item's RAP down 3% in a single sale. That matters if you hold more than one copy, because you are marking down your own remaining stock. The formula is covered in depth in what RAP is and how it works.
- Count the clock as a cost. A 7-day resale hold means each unit of capital completes at most about four flip cycles a month, even if every sale were instant. Your markup per flip has to carry that dead time too.
Every item price in this guide is a snapshot from RBX Invest's live database at the time of writing, and the item pages always show the current figures.
None of this is financial advice. Limiteds are volatile, illiquid assets (illiquid means they can be slow to sell), and a fee-perfect entry can still lose to a demand shift. Size positions accordingly.
FAQ
Does the buyer pay a fee when purchasing a Limited?
No. The listed price is the full amount the buyer pays. The marketplace fee comes out of the seller's proceeds: a 10,000 R$ purchase costs the buyer exactly 10,000 R$, and the seller receives 7,000 R$ on a Classic Limited or 5,000 R$ on a UGC Limited.
Is the fee different for UGC and Classic Limiteds?
Yes, and the gap is wide. A Classic Limited resale leaves the seller 70% of the sale price, with the other 30% going to Roblox. A UGC Limited resale leaves the reseller only 50%, with 10% to the original creator, 10% to the seller/affiliate, and 30% to Roblox. Anyone quoting a flat 30% fee on both is using the Classic number for everything.
Are item-for-item trades charged a fee?
No. Items swapped in a Classic Limited trade carry no marketplace fee, which makes clean item-for-item trades the only fee-free way to move Limited value on the platform. Only Robux included in a trade is charged 30%. Both accounts need an active Roblox Plus subscription, and UGC Limiteds cannot be traded at all.
What is the minimum markup to profit on a flip?
Just under 43% on a Classic Limited, since you receive 70% of the sale price and profit requires selling above cost / 0.7. On a UGC Limited it is 100%, because you receive only half: an item bought at 10,000 R$ has to sell above 20,000 R$ before you net a single Robux.
Can I reduce or avoid the marketplace fee?
You cannot reduce the percentage itself, but you can cut what the entry costs. Buying a UGC Limited at launch inside an experience you own returns the 40% affiliate commission, and a Roblox Plus discount of up to 20% stacks on primary purchases, which together can pull the break-even below the launch price. The only genuinely fee-free way to move Limited value is an item-for-item Classic Limited trade with no Robux attached.
How much Robux can you add to a trade?
Up to 50% of the value of the items on your side, measured after the 30% fee comes off. With 100,000 R$ of items on your side, the most you can attach is about 71,400 R$, which arrives as just under 50,000 R$ for the other person.
How long do you have to hold a Limited before you can resell it?
It depends on how you got it. A Classic Limited is locked for 7 days after a resale purchase and 2 days after arriving in a trade. A UGC Limited bought at launch from the creator can be locked for up to 30 days, and one bought on the resale market for up to 7 days. Your Robux is frozen inside the item for the whole hold.
Who gets paid when a UGC Limited is resold?
Four parties. The reseller keeps 50%, the original creator gets 10%, the seller/affiliate gets 10%, and Roblox takes 30%. On a 40,000 R$ resale of the Death Hellfire Outback Hat that is 20,000 R$ to the reseller, 4,000 R$ to the creator, 4,000 R$ to the affiliate, and 12,000 R$ to Roblox.